starsector tech mining. So does Tech Mining, before you build an industry, hover the mouse over it and see if it results in a stability drop. starsector tech mining

 
So does Tech Mining, before you build an industry, hover the mouse over it and see if it results in a stability dropstarsector tech mining  All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station

Elevate your Starsector gameplay with the [0. You can always do tech-mining later when you are richer, once you have 2-3 colonies but don't have 6 planets colonized yet, and no longer worried about income, go out and tech-mine all the big ruins you can find. I plopped down a planetary settlement on a world with Vast Ruins, placed an alpha core and made an improvement to stop depletion. I cannot hear you over the sounds of "Danger Zone" playing loudly on my command center. speedup- gives a battle speed up good when is just clean up in battles or easy win. Someone will probably correct me below, so check their comment too. Go to starsector r/starsector • by [deleted] View community ranking In the Top 5% of largest communities on Reddit. So it looks like by the time you start getting the combed message you're down to between 25% to 50% chance of still discovering items, and by thoroughly combed you're done to below 25%. Explore a wide range of top-rated Starsector mods and take your gameplay to the next level. Starsector is one of my favorite games because it stays consistently fresh after a hiatus. You build domain archaeology on a world with ruins. HMI is very Vanilla-adjacent. - Allow the Remnant Station to support artillery stations from Industrial Evolution. In Starsector 0. Late to the party but here are some QoL and visual mods. A planet must be habitable for the biofactory embryo to be installed. Well, I intended to build a mining station in the field anyways. So 16 frigates ~ 1. Diable Avionics is certainly my favourite faction mod in terms of ships. Backwater farm colony is. 95. This is a verry interesting mod with lot of added cont. The Hegemony is the largest faction in the Sector, and controls the most military bases, spread out across most of the systems they control. TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. At first i entered a separate new savegame, went to an edge of the system where there were a lot of planets, used cheats to spawn in vast ruins, colonized them and story pointed/alpha cored all the tech mining industries (i have slightly better techmining installed), and for like 12 months it didn't drop ANY superweapon. A Star Fortress with a good supporting fleet is unbeatable. 48838 Posts 3447 Topics Last post by rawkhawklives in Re: [0. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Compatibility improvements I intend to make once other mods update for 0. Diplomacy events see faction relationships changing over time. Main article: Hostile Activity The Hostile Activity intel item is the major colony threat system in version 0. Yeah, so I wanted to turn tech-mining industry into structure. The remnants of a people murdered by the Hegemony in a brutal conflict, they desperately cling on to the remnants of their once-great fleet in a. 95 threats do not appear till the colony reaches size 4. Explore, explore, explore. Mining Blasters offer extremely high damage in exchange for crippling flux draw - it's possible to build a ship around using them, but there's often better options available. This was a 9 fleet invasion force plus a patrol and detachment. So does Tech Mining, before you build an industry, hover the mouse over it and see if it results in a stability drop. Advertisement Coins. Do not build tech-mining, fuel production, turn on free-port or use AI cores. A selection of low tech ships, [insert more description when not shattered]. Intended as a reliable source and user of. Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. Tech-Mining does not provide any benefits to the colony. yabbadabbadoo1. The base tech-mining in Starsector 0. You should also use "hazard pay" on your mining planet to make it grow. 95. Karl-Draigo Upstart Military Dictator • 4 yr. Notably, if Free Port is enabled at the colony, this includes Recreational Drugs. 9. 2D RPG/Trade/Fleet Combat Game. The base tech-mining in Starsector 0. and Literature Religion and Spirituality Science Tabletop Games Technology Travel Popular Posts Help Center. . Tech-mining colony size? « on: May 30, 2023, 12:38:07 PM » Wiki has this line: "Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. 14865315874. Heavy Industry has a base upkeep of 6 000 credits, increasing by the same amount for each colony size past 3. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. They don't need a speficif role, except take the stress away from tanks and flankers. Welcome to Mining Station [ERR 4001a YOU DO NOT HAVE PERMISSION TO VIEW THIS CONTENT]! From humble beginnings, our small mining firm has grown into one of the Persean sector's most successful mineral acquisition concerns. The Gargoyle is a high-tech station defense drone featuring the advanced Paladin PD System and its own shield generator. Advertisement Coins. Hazard Mining is one that everyone else has mentioned, and for good reason. 95. 1a] Unknown Skies by Tartiflette [0. The 6U CubeSat, which is being provided by space tech company OrbAstro, will be pre-loaded with “asteroid. So, the Kadur Remnant. - Hull 419M - Midline self-propelled battlestation; main module has burn drive; side modules have accelerated ammo feeders. Gladius: better armor /. 5/ has miniscule returns (you can literally get more from. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain. It is available exclusively to the Sindrian Diktat on Sindria, a planet in the Askonia system. 96a: - Support for Unknown Skies planet type change projects. Ed. on Today at 04:53:01 PM Modding Resources. Wow, Hypershunt Tap would actually be good on this planet. In Nex asteroid mining is shit you need to find planets with abundant ores or plentiful volatiles to make it worth, also you need ships that can mine with mining weapons equipped. Tech-mining is an industry you keep for a year at most at a colony as it will start giving worse and worse loot over time. Dyi/terraform taming care of upgrading said planets. # 3 - All high tech sprites. I recently started a new play through and added the Exotica Tech mod. It used to be called Starfarer. Magellan Protectorate. Better Tech-Mining makes tech. lol, i just found my industrial powerhouse planet, instant colony. This amazing game just got even BETTER! | Starsector . These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . 2 is a frigate converted from the Mudskipper. This mod intends to expand the options for high-tech fleet doctrines. 1 upkeep. 1. Tech Mining Industry Suggestion - "Tech Mining Operations Centre. If you check the current Luddic Path cells you can see their "Pather Interest. 47K subscribers in the starsector community. 96, combining pirate and Pather. Now, humanity is reduced to about 20 star systems in a sector that they used to rule entirely, split between. Depending on the level of ruins it can go for quite a while. In-game description Farming is an industry. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. I don’t plan to abuse it and make my ships OP. 50K subscribers in the starsector community. ) Take the number for grain of salt, I’m always huffing that additional tech mining and didn’t paid much attention to. Starsector > Suggestions > Improved Tech-Mining / Production Report. It can be built at any Colony that has some degree of ruins. Step one: Download Xhan Empire. leaving the colonists cripplingly low on both food and the knowledge necessary to build and maintain advanced technology. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. High Tech Expansion 1. The other way to do it is with TASC and craft the special items you need. Titan AE. One is designated your colony where things go like tech mining loot and built ships. Other industries need higher population counts to be effective. Compared to installing a Beta core for the maintenance cost reduction*, this is the only thing an alpha core gives you. Does Slightly better tech mining still work? I want to add this mod but it says that it's outdated will it still work properly? I've heard that the outdated version crashes and the up to date one is rolled into the author's building collection, which is only available on the StarSector discord. 2. Otherwise it sucks. Dyi/terraform taming care of upgrading said planets. 95. The ship will then be produced and delivered at the end of the month, stored at the designated planet. In fact, it always pays for itself. # 2 - All midline sprites. Slightly Better Tech-Mining 0. This option requires $100k, 100 personnel, 200 supplies, 50 machinery to setup. You don't even have to worry about losing transplutonic supply from losing a supply ship since. - Discord: Twitch: a few ships to act as glue, bolster your fleet in combat. –More than 75% decay. It’s… an industry. Also UAF contacts can't get you ships and Supercaps cheaper, Yamato contact will sometimes sell you Supercaps even cheaper because she steals them. Edit: To be clear, this is a 100% serious response. 400 crew onboard beginning of the month; mining vessels in front of fleet list (elite crew only) with 237 veterans and 27 regulars in the cargo haulers, tugs and surplus; lost 52 veteran crew; ended up with 171 extra elite end of month. 4/ has no "dramatically" higher chance of finding things on the first mining. A major freeport colony has been setup at a gas-giant, and Tri-Tachyon has established a light presence in system to establish easy trade access. Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. More posts you may like. Reply reply GreenGhost95 • AFAIK Moloch is basically Satan in the Luddic religion, so servants of Moloch are those that oppose the Luddic church. Hay Guys, since today i use the "Slightly better Tech Mining Mod" (yes, i have other mods active) and i thing there is a Problem. 46K subscribers in the starsector community. Usually after the final set of patch notes come. Low Tech Best Tech! Join Hazard Mining Incorporated Now!it is profitable but you have to buy mining lazers for your ships or salvage ships . All planets are in the same system. You're wondering when to stop your tech-mining when ruins become literally unattainable. " ~ Folly of Greed, Jebidiah Exalted. And a good amount of atrocities. Fuel Production (2) (+4 Synchrotron Core) + Light Industry (0) + High Command (0) = 6. 5t4t35 • 1 yr. Well, in base game the omega are out there. Nexerelin adds mining by default. A single alpha core is worth $450,000. It used to be called Starfarer. It's usually your first colony unless something happened to it. Ive modified the drop tables on yunru's slightly better tech mining by adding the item id of the industrial evolution items including the vpc so now the mod works and drops the industrial evolution colony items i basically copy pasted the item ID to the drop table maybe you can even tweak the table to be able to even give. Premium Powerups Explore Gaming. While it has higher flux/s, it also has higher efficiency so for a given amount of flux you get more damage out. 6. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Tech mining only requires 1k crew, the initial cost of the tech-mining industry, a management slot, and have at least 1 stability or more. I'm using a mod that sets my fleet size max to 600 deployment points instead of 30 ships, and I've tried 600 deployment points of legions, 600 deployment points of tempests, 600 deployment points of balanced fleet, and 600 deployment points of onslaughts. Some of these also affect NPC colonies. Control robots and drones, research technologies, build a spaceship, plant crops, seal oxygen leaks, create an ecosystem to preserve the fragile life in frigid open space. By becoming a member, you'll instantly unlock access to 2 exclusive posts. EDIT: 2 hours later (mar 1, 207; 1 month report) Monthly salary report: ~48,000cr paid; 83,000cr received. Bring 3, I for each phase (leave the site immediately if it says 2 horrors and shave your fleet down. " Construct a mining station within an asteroid belt or an asteroid field. Premium Powerups . 51K subscribers in the starsector community. A selection of low tech ships, [insert more description when not shattered]. Aka stuff that's already in a storage. Mining is an industry. okay, i check that later. IMPACT Silver Corp is a profitable silver mining company with three producing mines in Mexico. Yeah a planet with "no atmosphere" is best for refining because of some secret domain tech that you can find. Culann is the only planet that can drop Paragon blueprints from raids. It used to be called Starfarer. Tech mining is 1 or 2. Nowadays there's a 10 OP difference between the two versions. r/starsector. And the planet name is bob. Especially if you have the better tech mining mod. ago. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. ago. 95. Other than that i don't really bother with spending story points there. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. Nah bro, tech mining, the ruins await Reply LOST_REAPER59. By the Hammers of Ludd!v0. Elevate your Starsector gameplay with the Whisper's Techmining Alteration Mod, the choice for serious players seeking advanced features and customization options. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. An armor-less Legion with quick feet. Say what you will about the Hegemony. 95. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. ago. If you are trying to do tech-mining early game hoping to strike big when you are still worried. Welcome back guys today we are looking at long requested mod in starsector Hazard Mining Incorporated. 42K subscribers in the starsector community. 4476 Posts 61 Topics. : high flux, low hull, engines disabled etc. 4/ has no "dramatically" higher chance of finding things on the first mining. " ~ Folly of Greed, Jebidiah Exalted. 1] Slightly Better Tech-Mining « on: December 31, 2021, 02:19:29 PM » Download link link Tech-Mining. Lion's Guard HQ is a structure. 6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. Market conditions are properties of a market representing local environmental or social conditions. Changed a file name to help Linux users. Kadur remmnat, Secrets of the Frontier, Heavy Mining Industries, Brighton federation, Star Federation, and tahlan shipworks. 1a-RC6 is sad - totally not worth the effort for something that: 1/ takes a full colony industry slot. The first month after tech mining is finished you are guaranteed one piece of rare loot no matter how crappy the ruins are, and a vastly increased chance for additional rare loot. It re a ds your s a ve file, simul a tes your desired (size-6) colonies on a s m a ny combin a tions of pl a nets a s possible, a nd shows you which combin a tions a re the most profit a ble. 0 coins. Self-explanatory. With our comprehensive installation and usage guide, you’ll be able to install and use [0. The compromised storage idea is interesting and may be the best solution. The biggest problem with Tech Mining is they will attract enemies from Diktat or other major faction. Increased monthly drops for smaller ruin sizes 0. 95, and 0. It used to be called Starfarer. Morthra. Edit: To be clear, this is a 100% serious response. 95. Mining, refining, heavy industry, fuel production and high command can all use their respective colony items on this world. . My auxiliary ships usually outnumber the escort ships. The first roll that you make from each ruins you tech-mine has a vastly increased chance to get special items like AI cores, blueprints, and colony items. 3. I'd just choose whichever one you like. There is also a mod in beta called exiled space on the unofficial starsector discord but it also has many bugs ad it's still under construction. 95. Open menu Open navigation Go to Reddit HomeGo to starsector r/starsector. The Afflictor-class Phase Frigate is a deadly hull with a unique Entropy Amplifier, which temporarily makes ships more vulnerable to damage. 95. 4X game features in Starsector. PS: Mercy system, there's an abandoned station at the edge of the system that you can see on the. Acquiring special items can be difficult as they are somewhat to very rare. **Edit: Since tech mining eventually depletes you can just look for a planets with the biggest ruins (extensive or vast), build a colony and exhaust it - abandoning the colony afterwards. Step two: Get extremely good ships. Premium Powerups. You'll need to either raid Culann repeatedly to get the blueprints, or take a Tri-Tachyon commission. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. Find the farm world (s) first, then figure out where you can put mines nearby. Starsector version 0. [. So, let’s start by taking a brief step back and looking at the kinds of ships there are in the game. cfg file. After defeating it, the ship can be recovered in a somewhat weaker form for player use. By default, only one can be built per system, but this can be modified using the settings file. Finding a gas giant with abundant/plentiful volatiles is just about the only way to get enough volatiles for the safe operation of the fusion lamp & coronal hypershunt: super powerful endgame colony tech. The "Atlas of Pain" because I haven't thought of a proper name yet. Just use the enhanced tech mining mod and grab 3 vast ruins to permenantly mine from, gets me more colony items then i know what to do with. As the Ziggurat is a unique, distinctive ship, while it is in the player fleet. Ed. ) Alternatively you can got the opposite direction and bring a special task force with you. 87. that means there's only 50% of tech left These ruins have been combed through, though the chance for a few new finds still remains. ) Reply. It used to be called Starfarer. 1a] Better Colonies 1. When a mine does explode, it deals 2,000 high explosive damage. a version that is more faithful to the 2d sprite dimensions. 9. ago. Hi! New player here. Use the money you get back from the destroyed facilities to build up your defenses. HMI (the faction) isn't just about mining anyway. I never got anything good from tech mining. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. 6. 96a] Terraforming and Station Construction by boggled [0. Research stations are more likely in black hole and neutron star systems. [111/100] 10 points get turned into stats The gears of industry gradually stir to life, and the remnants of the mining and refining sector fuel this resurgence. 2D RPG/Trade/Fleet Combat Game. Exploring for silver, copper, and gold in two of the most prolific mining jurisdictions in the world | Silver Dollar is a mineral. 95. It's pretty hard at first to understand it all but once you started to get into it, you will grow. Lion's Guard HQ has a base upkeep of 3000 credits, increasing by the same amount for each colony size past 3. Hazard mining incorporated supervillains adds two pirate like factions. 1a] Better Colonies 1. 2D RPG/Trade/Fleet Combat Game Starsector Stories Part 1 - Starsector Stories Gameplay Let's Play Playthrough-----If you enjoyed this video check my other current let's plays:Banished. 91). Their wanzers range from light fighter-infantry to frigate-equivalent monsters. would at least be nice to not have to fly to the other side of the sector every few ingame months xD. I've grown fond of this combat ring/star type of abomination. With our comprehensive installation and usage guide, you'll be able to install and use [0. Elevate your Starsector gameplay with the [0. guarded in a Redacted system, with a warning beacon on it not to go to the surface, that was a host for tech mining. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on. Which is dirt cheap. 95. JDCollie • 1 yr. (EDIT, Thanks to u/pedro1_1 ). It can be installed into Light Industry. The heavy blaster is better in 99% of cases. It's only downside is that it is a pure carrier and so it has almost no way of contributing to the fight. Tech mining is 1 or 2. . They can influence the output and upkeep cost of industries in various ways. Producing a commodity internally reduces the expenses of the industries using the commodity, on top giving you a place in the market for that commodity. 6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. High tech stations are a bitch to fight, since most of them just spam plasma cannon. ago. Look for all kinds of derelict Domain probes, mining stations, research stations, and orbital habitatis. Starsector 0. 9. I loved the whole idea of fighting for market share in the vanilla game, and wished for more factions to have conflicts with, and more resources that you can produce and have in the economy. Arcadia is a small system with one Hegemony and two Independent markets. Question about Tech Mining deliverables . meanwhile, let colony grow, give as much incentives as possible . Logged. Increases Pather. It used to be called Starfarer. 95. 95), My Tech Mining Industry in a pop. Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. ** 1% of people doing the tech-mining (so 10k people). Industrial Planning 2: Mandatory as it lowers the base resource requirements of the primary industries, allowing far more flexibility in choice of systems to colonise. Ms. Adds a variety of ships to the pirate's loadout for two reasons: To make the pirates more of a threat and less of a nuisance, by giving them effective ships. I’d say, at the bare minimum, look for a system with a habitable planet with food/organics, a really good mining plant and a good gas giant or cryovolcanic world. One is a shipyard (Siren), and another one is a heavily fortified Tech Mine (Stray Dog). Charlie, you're a little crazy sometimes, you know that?Silver Dollar Resources Inc. 2. Industrial Evolution has this wonderful addition of "Engineering Hubs" as a structure where ships can be left to be deconstructed to gain knowledge until their blueprints can be re-created. 1a] Hazard Mining Incorporated (Compatibility Ed. Depending on the level of ruins it can go for quite a while. AstroForge announced. Added Cassicus-class escort destroyer (high-tech). Staff them well, put armor on them. ). +1 production (Mining). Never mind how my guys missed. 8. Planetary Ruins - Provide loot and allow for building of the Tech Mining colony item which can rarely spawn rare ships and blueprints. Reply reply the_gamers_hive • I find it easier to just get a commission with UAF and start hunting stations, having a commission seems to greatly increase blueprint drop rate for said. 95. Tech mining is the only way to find blueprints. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. In the meantime, TaDA's code can freely be re-used by anyone and the sprites can freely be kitbashed from without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited. . SufferNot • 2 yr. Construct Mining Station "Construct a mining station in an asteroid belt or asteroid field. « Reply #37 on: February 28, 2022, 01:57:13 PM ». A cursory scan indicates that it has been cold and dead for tens of cycles at the very least, possibly hundreds. When playing the game, my first assumption was that tech mining was Starsector's equivalent of research from other games. After some months, the chances you find blueprint/rare item becomes so low, that is better to go and get those items by raiding, also freeing industry slot for something more valuable by deleting tech-mining. You can tweek the mining file in the mod folder to increase the yields for each category, I did this once but it's a fine balance push too much. Advertisement. It used to be called Starfarer. My first and oldest mod. 3/ provides *no* benefit to the colony. "After five years" is if you want to extract every last bit from a scattered ruin. 6. The other way to do it is with TASC and craft the special items you need. PCRG is a tool th a t St a rsector pl a yers c a n use to find good pl a nets to colonize. Honestly it's less High Tech and more "Tempests, Omens with an Astral and Aurora on the side". 91, 0. Throughout the first half of the. So there is bug with mod "Beyond the sector". +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. Yeah but they can get dog piled and flux locked with a sufficiently strong fleet. For those who don't know, Stealth Minefield is a hullmod found on Low Tech and Midline tier 3 stations. Battered and bruised miners are less useful. Has versions for 0. For those like me who didn't know this - you can find it here: C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. ) (One of the custom starts you can get for Nexerellin involves you having a personal quest for revenge on the head of the Sindrian Diktat. Pirate Mule is probably your best bet for vanilla. Oh yeah that ship will get the job done, but you only get the one shot.